Medium humanoid (human), Lawful Evil
| Armor Class | 13, 16 with mage armor |
|---|---|
| Hit Points | 71 (11d8 + 22) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) |
| Saving Throws | Int +7, Wis +5 |
|---|---|
| Skills | Arcana +7, Deception +3, Insight +5, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common, Draconic, Infernal, Primordial, Thayan |
| Challenge | 6 |
Rath has a staff of fire, and scrolls of dimension door, feather fall, and fireball.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.
Rath is an 11th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared from the wizard spell list:
Cantrips: fire bolt, minor illusion, prestidigitation, shocking grasp
Level 1 (4 slots): chromatic orb, color spray, mage armor, magic missile
Level 2 (3 slots): detect thoughts, mirror image, phantasmal force
Level 3 (3 slots): counterspell, fireball, major image
Level 4 (3 slots): confusion, greater invisibility
Level 5 (2 slots): mislead, seeming
Level 6 (1 slots): globe of invulnerability