Rath Modar

(Hoard of the Dragon Queen)

Medium humanoid (human), Lawful Evil

Armor Class13, 16 with mage armor
Hit Points71 (11d8 + 22)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 16 (+3) 14 (+2) 18 (+4) 14 (+2) 10 (+0)
Saving ThrowsInt +7, Wis +5
SkillsArcana +7, Deception +3, Insight +5, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon, Draconic, Infernal, Primordial, Thayan
Challenge6

Traits

Special Equipment.

Rath has a staff of fire, and scrolls of dimension door, feather fall, and fireball.

Actions

Quarterstaff.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Reactions

Illusory Self (Recharges on a Short or Long Rest).

When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.

Spellcasting

Rath is an 11th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared from the wizard spell list:

Cantrips: fire bolt, minor illusion, prestidigitation, shocking grasp

Level 1 (4 slots): chromatic orb, color spray, mage armor, magic missile

Level 2 (3 slots): detect thoughts, mirror image, phantasmal force

Level 3 (3 slots): counterspell, fireball, major image

Level 4 (3 slots): confusion, greater invisibility

Level 5 (2 slots): mislead, seeming

Level 6 (1 slots): globe of invulnerability