Medium humanoid (any race), Lawful Neutral
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 52 (8d8 + 16) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +4, Intimidation +2, Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common plus any one language |
| Challenge | 4 |
The reckoner has advantage on initiative rolls.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
When a creature hits the reckoner with an attack, the attacker takes lightning damage equal to half the damage dealt by the attack.
The reckoner is a 5th-level Boros spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:
Cantrips: blade ward, light, message, shocking grasp
Level 1 (4 slots): guiding bolt, shield, thunderwave, witch bolt
Level 2 (3 slots): blur, levitate
Level 3 (2 slots): lightning bolt