Medium humanoid, Lawful Evil
| Armor Class | 20 (plate armor, shield) |
|---|---|
| Hit Points | 150 (20d8 + 60) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
| Saving Throws | Dex +5, Str +8 |
|---|---|
| Skills | Athletics +8, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | fire |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common, Draconic |
| Challenge | 10 |
While Red Ruin can see a Dragon that isn't hostile to her, she has advantage on attack rolls.
When Red Ruin is mounted and a creature targets her mount with an attack, Red Ruin can cause the attack to target her instead.
When Red Ruin or her mount makes a Dexterity saving throw to take half damage from an effect, they take no damage on a success and half damage on a failure.
Red Ruin makes three Ember Lance attacks.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or fall prone.
Red Ruin fires an explosive crossbow bolt at a point she can see within 120 feet of herself. When the bolt reaches that point, or if it hits an object early, it detonates in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.