Large aberration, Chaotic Neutral
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 93 (11d10 + 33) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 6 (-2) | 6 (-2) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +1 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; fire; lightning; thunder |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | Slaad, telepathy 60 ft. |
| Challenge | 5 |
The slaad has advantage on saving throws against spells and other magical effects.
The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
The slaad makes three attacks: one with its bite and two with its claws.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease—a minuscule slaad egg.
A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process.
If the disease is cured before the tadpole's emergence, the unborn slaad is disintegrated.
Large aberration, Chaotic Neutral
| Armor Class | 14 |
|---|---|
| Hit Points | 93 (11d10 + 33) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 6 (-2) | 6 (-2) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +1 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; fire; lightning; thunder |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 11 |
| Languages | Slaad; telepathy 60 ft. |
| Challenge | 5 |
The slaad has Advantage on saving throws against spells and other magical effects.
The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Points.
The slaad makes three Injecting Claw attacks.
Melee Attack Roll: +6, reach 10 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. con DC 14. Failure: The target is cursed unawares, and a minuscule slaad egg is implanted in it. Removing the curse destroys the egg.
Over 2d4 × 10 days, the egg gestates. In the final 24 hours, the cursed target feels unwell; its Speed is halved, and it has Disadvantage on D20 Test. At the end of this time, the egg turns into a Slaad Tadpole, which chews out of the host and kills it.