Huge plant, Chaotic Good
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 138 (12d12 + 60) |
| Speed | 0 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | fire |
| Damage Resistances | bludgeoning; piercing |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common, Druidic, Elvish, Sylvan |
| Challenge | 9 |
While Redbud remains motionless, it is indistinguishable from a normal tree.
Redbud deals double damage to objects and structures.
Redbud makes two slam attacks.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Ranged Attack Roll: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Redbud magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of Redbud. The tree remains animate for 1 day or until it dies; until Redbud dies or is more than 120 feet from the tree; or until Redbud takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.