Gargantuan dragon, Neutral
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 341 (22d20 + 110) |
| Speed | 20 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) |
| Saving Throws | Con +11, Dex +6, Wis +7 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | fire |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 11 |
| Languages | Aquan, Draconic |
| Challenge | 17 |
The dragon turtle can breathe air and water.
The dragon turtle makes three attacks: one with its bite and two with its claws.
Melee Attack Roll: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.