Reghed Chieftain

(Icewind Dale: Rime of the Frostmaiden)

Medium humanoid (any race), Any alignment

Armor Class16 (hide armor, shield)
Hit Points112 (15d8 + 45)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)
Saving ThrowsCon +6, Dex +5, Str +7
SkillsAthletics +10, Intimidation +5, Survival +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
LanguagesCommon
Challenge5

Traits

Brave.

The chieftain has advantage on saving throws against being frightened.

Brute.

A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack).

Actions

Multiattack.

The chieftain makes three melee attacks or two ranged attacks.

Spear.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry.

The chieftain adds 3 to its AC against one melee attack that would hit it. To do so, the chieftain must see the attacker and be wielding a melee weapon.