Reigar

(Boo's Astral Menagerie)

Medium celestial, Chaotic Neutral

Armor Class19 (glory)
Hit Points82 (15d8 + 15)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 12 (+1) 19 (+4) 16 (+3) 24 (+7)
Saving ThrowsCha +10, Con +4, Dex +5, Wis +6
SkillsArcana +7, History +7, Performance +10, Persuasion +10
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCelestial, Common, Deep Speech, Draconic
Challenge8

Traits

Glory.

The reigar's Armor Class includes its Charisma modifier.

Hold Breath.

The reigar can hold its breath for 1 hour.

Special Equipment.

The reigar wears a talarith.

Actions

Multiattack.

The reigar makes two Trident attacks.

Trident.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) force damage if the reigar is wearing its talarith.

Chromatic Bolt.

Ranged Spell Attack Roll: +10 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of a type chosen by the reigar from the following list: cold, fire, lightning, or radiant.

Summon Duplicate (Recharges after a Short or Long Rest).

Using its talarith, the reigar summons a duplicate of itself. The duplicate obeys the reigar's commands and uses the reigar's statistics, except it is an unaligned Construct that doesn't have a talarith of its own. The duplicate takes its turn immediately after the reigar. It vanishes after 1 hour or when it is reduced to 0 hit points.

Spellcasting (Psionics)

The reigar casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18):

At will: light, mage hand, prestidigitation

2 each/day: dimension door, phantasmal force

1 each/day: mass suggestion, sending