Large fiend, Neutral Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 184 (16d10 + 96) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 16 (+3) | 22 (+6) | 12 (+1) | 15 (+2) | 18 (+4) |
| Saving Throws | Cha +9, Dex +8, Str +11 |
|---|---|
| Skills | Athletics +11, Perception +7, Survival +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed; exhaustion; frightened |
| Senses | darkvision 120 ft., passive Perception 17 |
| Languages | understands all languages but can't speak |
| Challenge | 15 |
The impaler is magically bound to the ceremonial stake and the sacrificed corpse the ritual caster used to create it. If the impaler is reduced to 0 hit points, it disappears, then re-forms 1d8 hours later in the nearest unoccupied space to the stake and regains all its hit points. The impaler dies only if it is reduced to 0 hit points while either the ceremonial stake is removed from the sacrifice's corpse or the impaler is on a different plane of existence from that corpse.
If the impaler fails a saving throw, it can choose to succeed instead.
The impaler makes one Spike attack and two Wicked Spear attacks.
Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage, and the target's speed is halved until the start of the impaler's next turn.
Melee or Ranged Attack Roll: +11 to hit, reach 10 ft. or range 20/40 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 13 (3d8) necrotic damage.
Twisted, spectral spikes shoot out from the impaler's body. Each creature within 30 feet of the impaler must make a DC 19 Dexterity saving throw, taking 40 (9d8) force damage on a failed save or half as much damage on a successful one.
The impaler teleports up to 30 feet to an unoccupied space it can see. It can then make a Spike attack.
Each creature whose speed is currently reduced by the impaler's Spike attack takes 18 (4d8) necrotic damage.