Medium fiend, Neutral Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 91 (14d8 + 28) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
| Saving Throws | Con +5, Dex +7, Str +4, Wis +5 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | Darkvision 120 ft., passive Perception 12 |
| Languages | understands all but can't speak |
| Challenge | 8 |
If the slasher fails a saving throw, it can choose to succeed instead.
The slasher makes two Slasher's Knife attacks.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30/60 ft. Hit: 9 (2d4 + 4) Slashing damage plus 21 (6d6) Necrotic damage.
dex DC 15, one creature within 120 feet that the slasher has hit with its Slasher's Knife attack within the last 24 hours. Failure: 11 (2d6 + 4) Slashing damage.
The slasher makes one Slasher's Knife attack, then teleports up to 30 feet to an unoccupied space it can see. The slasher can't take this action again until the start of its next turn.
Medium fiend, Unaligned
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 84 (13d8 + 26) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
| Saving Throws | Con +5, Dex +7, Str +4, Wis +5 |
|---|---|
| Skills | Athletics +7, Perception +5, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | darkvision 120 ft., passive Perception 15 |
| Languages | understands all languages but can't speak |
| Challenge | 8 |
If the slasher fails a saving throw, it can choose to succeed instead.
The slasher is immune to any effect that would sense its emotions or read its thoughts, and it can't be detected by abilities that sense Fiends.
The slasher makes two Slasher's Knife attacks.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 21 (6d6) necrotic damage. If the target is a creature, it suffers a lingering wound that causes it to take 7 (2d6) necrotic damage at the start of each of its turns. Each time the slasher hits the wounded target with this attack, the damage dealt by the wound increases by 3 (1d6). The wound ends if the target regains hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15 Wisdom (Medicine) check.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
The slasher makes one Slasher's Knife attack. After the attack hits or misses, the slasher can teleport up to 30 feet to an unoccupied space it can see.