Medium humanoid (elf), Chaotic Good
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 66 (12d8 + 12) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 17 (+3) |
| Saving Throws | Int +8, Wis +6 |
|---|---|
| Skills | Arcana +8, Deception +7, History +8, Persuasion +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Draconic, Dwarvish, Elvish, Halfling |
| Challenge | 9 |
Remallia has a Figurine of Wondrous Power, Silver Raven.
Remallia has advantage on saving throws against being charmed, and magic can't put her to sleep.
Remallia has a magical ward that has 30 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. This applies to any of the following spells she casts: alarm, mage armor, shield, arcane lock, counterspell, dispel magic, banishment, stoneskin, globe of invulnerability and symbol.
Melee Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Remallia is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips: dancing lights, mage hand, mending, message, ray of frost
Level 1 (4 slots): alarm, mage armor, magic missile, shield
Level 2 (3 slots): arcane lock, invisibility
Level 3 (3 slots): counterspell, dispel magic, fireball
Level 4 (3 slots): banishment, stoneskin
Level 5 (2 slots): cone of cold, wall of force
Level 6 (1 slots): flesh to stone, globe of invulnerability
Level 7 (1 slots): symbol, teleport