Medium humanoid (human), Chaotic Good
| Armor Class | 17 (leather armor) |
|---|---|
| Hit Points | 66 (12d8 + 12) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Acrobatics +8, Athletics +5, Persuasion +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common |
| Challenge | 3 |
Renaer can take the Dash or Disengage action as a bonus action on each of its turns.
While Renaer is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
Renaer makes three attacks: one with a dagger and two with its rapier.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.