Medium undead, Neutral Evil
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 199 (21d8 + 105) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 20 (+5) | 25 (+7) | 19 (+4) | 15 (+2) |
| Saving Throws | Cha +9, Con +12, Int +14, Wis +11 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | necrotic; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned; stunned |
| Senses | truesight 60 ft., passive Perception 14 |
| Languages | Abyssal, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon |
| Challenge | 21 |
If Rerak fails a saving throw, it can choose to succeed instead.
Rerak has advantage on saving throws against spells and magical effects.
Rerak makes two Death Rend attacks and uses Bloodcurdling Lament if available.
Melee Spell Attack Roll: +14 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) necrotic damage.
Rerak emits a hideous shriek charged with malignant energy. Each creature within 30 feet of Rerak must succeed on a DC 22 Wisdom saving throw or have the frightened condition for 1 minute. While frightened in this way, a creature also has the unconscious condition. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Rerak, along with anything it is wearing or carrying, teleports to an unoccupied space it can see within 60 feet of itself. It then makes one Death Rend attack if possible.
Rerak uses Spellcasting.
Rerak casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 22):
At will: Detect Magic, Fly, Mage Hand, Prestidigitation
3 each/day: Dispel Magic, Invisibility (self only)
1 each/day: Globe of Invulnerability, Hold Monster