Riffel

(Vecna: Eve of Ruin)

Small humanoid (human, shapechanger), Neutral Good

Armor Class11 in humanoid form, 12 (natural armor) in wolf or hybrid form
Hit Points58 (9d8 + 18)
Speed30 ft. (40 ft. in wolf form)
STRDEXCONINTWISCHA
15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0)
Saving Throws—
SkillsPerception +4, Stealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesbludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Condition Immunities—
Sensespassive Perception 14
LanguagesCommon (can't speak in wolf form)
Challenge3

Traits

Shapechanger.

Riffel can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell.

Riffel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack (Humanoid or Hybrid Form Only).

Riffel makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only).

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf Player Characters as Lycanthropes.

Claws (Hybrid Form Only).

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Spear (Humanoid Form Only).

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.