Rihuud

(Out of the Abyss)

Huge giant, Neutral

Armor Class17 (natural armor)
Hit Points126 (11d12 + 55)
Speed40 ft.
STRDEXCONINTWISCHA
23 (+6) 15 (+2) 20 (+5) 10 (+0) 12 (+1) 9 (-1)
Saving ThrowsCon +8, Dex +5, Wis +4
SkillsAthletics +12, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesGiant
Challenge7

Traits

Stone Camouflage.

Rihuud has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Two Heads.

Rihuud has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack.

Rihuud makes two unarmed strikes.

Unarmed Strike.

Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.

Rock.

Ranged Attack Roll: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching.

If a rock or similar object is hurled at Rihuud, Rihuud can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.