Huge giant, Neutral
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 126 (11d12 + 55) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |
| Saving Throws | Con +8, Dex +5, Wis +4 |
|---|---|
| Skills | Athletics +12, Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Giant |
| Challenge | 7 |
Rihuud has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Rihuud has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Rihuud makes two unarmed strikes.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
Ranged Attack Roll: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
If a rock or similar object is hurled at Rihuud, Rihuud can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.