Medium humanoid (human), Neutral
| Armor Class | 15 (leather armor) |
|---|---|
| Hit Points | 52 (8d8 + 16) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
| Saving Throws | Dex +6, Wis +2 |
|---|---|
| Skills | Acrobatics +6, Athletics +4, Deception +4, Perception +2, Sleight of hand +6, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common, Thieves' cant |
| Challenge | 3 |
On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.
If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn.
As a bonus action, Rilsa chooses one creature she can see within 30 feet of her. The creature doesn't provoke opportunity attacks until the end of its next turn, provided it can hear Rilsa's commands.
Rilsa makes three weapon attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.