Rimmon

(Chains of Asmodeus)

Medium fiend (devil), Lawful Evil

Armor Class17 (natural armor)
Hit Points262 (25d8 + 150)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 17 (+3) 22 (+6) 27 (+8) 25 (+7) 16 (+3)
Saving ThrowsCon +12, Int +14, Wis +13
SkillsArcana +20, History +20, Investigation +14, Perception +13, Sleight of hand +9
Damage Vulnerabilities—
Damage Resistancescold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunitiesfire; poison
Condition Immunitiescharmed; poisoned
Sensesdarkvision 120 ft., passive Perception 23
LanguagesCelestial, Common, Draconic, Infernal, telepathy 120 ft.
Challenge20

Traits

Contractually Obligated.

Rimmon has advantage to hit creatures under an infernal contract and when he hits such creatures he delivers an additional 9 (2d8) damage of a type the target is most vulnerable to. A creature bound under an infernal contract also makes all saving throws against effects originating from Rimmon with disadvantage.

Devil's Sight.

Magical darkness doesn't impede Rimmon's darkvision.

Magic Resistance.

Rimmon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Rimmon makes four Sharpened Tongue or Wordplay attacks.

Sharpened Tongue.

Melee Attack Roll: +10 to hit, reach 10 ft., one target. Hit: 11 (3d4 + 4) slashing damage.

Wordplay.

Ranged Spell Attack Roll: +14 to hit, range 60 ft., one target. Hit: 35 (6d8 + 8) psychic damage.

Connected Clauses (1/Day).

Rimmon emits a burst of energy that arcs towards a creature he can see within 150 feet of him. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target must make a DC 22 Dexterity saving throw, taking 63 (14d8) damage on a failed save, or half as much damage on a successful one. The damage type inflicted is of a type the first target is most vulnerable to.