Medium humanoid (tabaxi), Chaotic Good
| Armor Class | 14 (leather armor) |
|---|---|
| Hit Points | 40 (9d8) |
| Speed | 30 ft., climb 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +2, Perception +4, Stealth +5, Survival +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Common plus any one language |
| Challenge | 1 |
When River Mist moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, River Mist can't use it again until it moves 0 feet on one of its turns.
River Mist makes two attacks with its claws, its shortsword, or its shortbow.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Ranged Attack Roll: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.