Riverine

(Journeys through the Radiant Citadel)

Large fey, Any alignment

Armor Class14
Hit Points204 (24d10 + 72)
Speed30 ft., swim 60 ft.
STRDEXCONINTWISCHA
20 (+5) 19 (+4) 17 (+3) 12 (+1) 16 (+3) 21 (+5)
Saving ThrowsCha +9, Int +5, Wis +7
SkillsInsight +7, Nature +5, Perception +7
Damage Vulnerabilities—
Damage Resistancesacid; fire
Damage Immunities—
Condition Immunities—
Sensesblindsight 60 ft., passive Perception 17
LanguagesAquan, Common, Sylvan
Challenge12

Traits

Amphibious.

The riverine can breathe air and water.

Legendary Resistance (3/Day).

If the riverine fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The riverine makes two Flood Strike attacks.

Flood Strike.

Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (3d6) cold damage.

Legendary Actions

Whirlpool Rush.

The riverine uses its Whirlpool Step. Immediately after it teleports, each creature within 5 feet of the riverine's destination space takes 5 (1d10) cold damage.

Raging Deluge (Costs 2 Actions).

The riverine unleashes a torrent of river water in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

Spellcasting

The riverine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

At will: control water, fog cloud

1/day: greater restoration