Small humanoid (gnome), Neutral Good
| Armor Class | 15 (chain shirt) |
|---|---|
| Hit Points | 16 (3d6 + 6) |
| Speed | 15 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Investigation +3, Perception +2, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 12 |
| Languages | Gnomish, Terran, Undercommon |
| Challenge | 1/2 |
Rivibiddel has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Rivibiddel has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Ranged Attack Roll: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Rivibiddel's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1 each/day: blindness/deafness, blur, disguise self