Rock Gnome Recluse

(DIP)

Small humanoid (gnome), Chaotic Neutral

Armor Class10, 13 with mage armor
Hit Points7 (2d6)
Speed25 ft.
STRDEXCONINTWISCHA
6 (-2) 11 (+0) 10 (+0) 15 (+2) 10 (+0) 13 (+1)
Saving Throws—
SkillsArcana +4, History +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Gnomish
Challenge1/4

Traits

Gnome Cunning.

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

Magic Missile (Expends a 1st-Level Spell Slot).

The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 (1d4 + 1) force damage.

Ray of Frost.

Ranged Spell Attack Roll: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.

Spellcasting

The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips: mage hand, prestidigitation, ray of frost (see "Actions" below)

Level 1 (3 slots): detect magic, mage armor, magic missile (see "Actions" below), shield