Small humanoid (gnome), Chaotic Neutral
| Armor Class | 10, 13 with mage armor |
|---|---|
| Hit Points | 7 (2d6) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +4, History +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common, Gnomish |
| Challenge | 1/4 |
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 (1d4 + 1) force damage.
Ranged Spell Attack Roll: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips: mage hand, prestidigitation, ray of frost (see "Actions" below)
Level 1 (3 slots): detect magic, mage armor, magic missile (see "Actions" below), shield