Rubblebelt Stalker

(Guildmasters' Guide to Ravnica)

Medium humanoid (any race), Chaotic Neutral

Armor Class14 (piecemeal armor)
Hit Points11 (2d8 + 2)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 12 (+1) 10 (+0) 14 (+2) 8 (-1)
Saving Throws—
SkillsAthletics +2, Perception +4, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 14
Languagesany one language (usually Common)
Challenge1/2

Traits

Ambusher.

In the first round of a combat, the stalker has advantage on attack rolls against any creature that hasn't taken a turn yet.

Nimble Escape.

The stalker can take the Disengage or Hide action as a bonus action on each of its turns.

Ruin Dweller.

The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in difficult terrain composed of rubble.

Siege Monster.

The stalker deals double damage to objects and structures.

Actions

Multiattack.

The stalker makes three attacks with its shortsword.

Shortsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.