Medium humanoid (any race), Chaotic Neutral
| Armor Class | 14 (piecemeal armor) |
|---|---|
| Hit Points | 11 (2d8 + 2) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +2, Perception +4, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 14 |
| Languages | any one language (usually Common) |
| Challenge | 1/2 |
In the first round of a combat, the stalker has advantage on attack rolls against any creature that hasn't taken a turn yet.
The stalker can take the Disengage or Hide action as a bonus action on each of its turns.
The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in difficult terrain composed of rubble.
The stalker deals double damage to objects and structures.
The stalker makes three attacks with its shortsword.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.