Medium humanoid (human), Lawful Good
| Armor Class | 13 |
|---|---|
| Hit Points | 105 (14d8 + 42) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 16 (+3) | 17 (+3) | 18 (+4) | 15 (+2) |
| Saving Throws | Con +6, Wis +7 |
|---|---|
| Skills | Arcana +6, Medicine +7, Perception +7, Religion +6, Sleight of hand +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 17 |
| Languages | Abyssal, Common, Elvish, Infernal |
| Challenge | 5 |
While Bloodied, Rudolph has Resistance to Force, Poison, and Psychic damage.
Rudolph makes three attacks, using Silver Sword Cane or Hand Crossbow in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 5 (2d4) Radiant damage. Critical Hit: The target has the Poisoned condition until it finishes a Long Rest. It makes a DC 15 Constitution saving throw at end of each hour, ending the effect on a success.
Ranged Attack Roll: +5, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Radiant damage.
cha DC 15, each creature of Rudolph's choice in a 30-foot Cone [Area of Effect]. Failure: 18 (4d8) Psychic damage, and the target has the Frightened condition until the end of Rudolph's next turn. Success: Half damage only.