Ruidium Elephant

(Critical Role: Call of the Netherdeep)

Huge construct, Unaligned

Armor Class16 (natural armor)
Hit Points138 (12d12 + 60)
Speed40 ft.
STRDEXCONINTWISCHA
24 (+7) 9 (-1) 21 (+5) 3 (-4) 11 (+0) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed; frightened
Sensespassive Perception 10
Languages—
Challenge8

Traits

Trampling Charge.

If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.

Actions

Gore.

Melee Attack Roll: +10 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage plus 7 (2d6) psychic damage.

Stomp.

Melee Attack Roll: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage plus 7 (2d6) psychic damage.