Large construct, Unaligned
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 82 (11d10 + 22) |
| Speed | 30 ft., burrow 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 13 (+1) | 15 (+2) | 3 (-4) | 10 (+0) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; poison |
| Condition Immunities | charmed; exhaustion; frightened; petrified; poisoned |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 10 |
| Languages | understands the languages of its creator but can't speak |
| Challenge | 5 |
Whenever the ruin grinder is subjected to fire damage, it regains a number of hit points equal to half the fire damage dealt.
The ruin grinder deals double damage to objects and structures.
The ruin grinder can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.
The ruin grinder makes two Excavator attacks.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) force damage. If the target is a Huge or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away and knocked prone.