Huge construct, Neutral
| Armor Class | 18 |
|---|---|
| Hit Points | 157 (15d12 + 60) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 10 (+0) | 19 (+4) | 6 (-2) | 12 (+1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; petrified; poisoned |
| Senses | Darkvision 120 ft., passive Perception 11 |
| Languages | Common, Giant |
| Challenge | 9 |
The Rusted makes three attacks, using Slam or Rusted Shot Put in any combination.
Melee Attack Roll: +10, reach 10 ft. Hit: 20 (4d6 + 6) Bludgeoning damage.
Ranged Attack Roll: +10, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Trigger: The Rusted is hit by an attack roll that deals Bludgeoning, Piercing, or Slashing damage. dcon DC 16, each creature of the Rusted's choice in a 5-foot Emanation [Area of Effect] originating from the Rusted. Failure: the target has the Poisoned condition until the end of the target's next turn.