Rusted Behemoth

(Forgotten Realms: Adventures in Faerûn)

Huge construct, Neutral

Armor Class18
Hit Points157 (15d12 + 60)
Speed40 ft.
STRDEXCONINTWISCHA
22 (+6) 10 (+0) 19 (+4) 6 (-2) 12 (+1) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiesexhaustion; petrified; poisoned
SensesDarkvision 120 ft., passive Perception 11
LanguagesCommon, Giant
Challenge9

Actions

Multiattack.

The Rusted makes three attacks, using Slam or Rusted Shot Put in any combination.

Slam.

Melee Attack Roll: +10, reach 10 ft. Hit: 20 (4d6 + 6) Bludgeoning damage.

Rusted Shot Put.

Ranged Attack Roll: +10, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

Reactions

Rust-Riddled Hide.

Trigger: The Rusted is hit by an attack roll that deals Bludgeoning, Piercing, or Slashing damage. dcon DC 16, each creature of the Rusted's choice in a 5-foot Emanation [Area of Effect] originating from the Rusted. Failure: the target has the Poisoned condition until the end of the target's next turn.