Medium humanoid (human), Lawful Evil
| Armor Class | 14 |
|---|---|
| Hit Points | 22 (4d8 + 4) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Acrobatics +4, Athletics +3, Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | tremorsense 10 ft., passive Perception 14 |
| Languages | Common |
| Challenge | 1/2 |
While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
While the monk is wearing no armor and wielding no shield, its walking speed increases by 10 feet (included in its speed).
The monk makes two melee attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
The monk adds 2 to its AC against one melee or ranged weapon attack that would hit it. To do so, the monk must see the attacker.