Saemon Havarian

(Minsc and Boo's Journal of Villainy)

Medium humanoid (human), Chaotic Neutral

Armor Class14, 17 with mage armor
Hit Points156 (24d8 + 48)
Speed30 ft.
STRDEXCONINTWISCHA
19 (+4) 18 (+4) 14 (+2) 18 (+4) 11 (+0) 14 (+2)
Saving ThrowsDex +8, Str +8, Wis +4
SkillsAthletics +8, Deception +6, Intimidation +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
LanguagesCommon, Infernal, Undercommon
Challenge10

Traits

Special Equipment.

Saemon wears a quiver of Ehlonna (holding handaxe).

Actions

Multiattack.

Saemon makes three Handaxe attacks.

Handaxe.

Melee or Ranged Attack Roll: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) force damage.

Reactions

Arcane Shield.

Saemon conjures a swirling yellow barrier and until the start of his next turn he adds +5 to his AC, including against the triggering attack, and he takes no damage from magic missile.

Legendary Actions

Hurl.

Saemon makes a ranged Handaxe attack.

Cast a Spell (Costs 2 Actions).

Saemon uses Spellcasting.

Animate Objects (Costs 3 Actions).

Saemon casts animate objects, targeting up to 10 handaxes he has thrown at enemies. If there are not 10 handaxes available, then he provides the remaining handaxes from his quiver of Ehlonna. Handaxes are Tiny objects.

Spellcasting

Saemon casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

At will: fire bolt, light, mage hand, prestidigitation

2 each/day: counterspell, detect magic, mage armor, magic missile, misty step, suggestion

1 each/day: fly, greater invisibility, ice storm