Medium humanoid (human), Chaotic Neutral
| Armor Class | 14, 17 with mage armor |
|---|---|
| Hit Points | 156 (24d8 + 48) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) |
| Saving Throws | Dex +8, Str +8, Wis +4 |
|---|---|
| Skills | Athletics +8, Deception +6, Intimidation +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common, Infernal, Undercommon |
| Challenge | 10 |
Saemon wears a quiver of Ehlonna (holding handaxe).
Saemon makes three Handaxe attacks.
Melee or Ranged Attack Roll: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) force damage.
Saemon conjures a swirling yellow barrier and until the start of his next turn he adds +5 to his AC, including against the triggering attack, and he takes no damage from magic missile.
Saemon makes a ranged Handaxe attack.
Saemon uses Spellcasting.
Saemon casts animate objects, targeting up to 10 handaxes he has thrown at enemies. If there are not 10 handaxes available, then he provides the remaining handaxes from his quiver of Ehlonna. Handaxes are Tiny objects.
Saemon casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
At will: fire bolt, light, mage hand, prestidigitation
2 each/day: counterspell, detect magic, mage armor, magic missile, misty step, suggestion
1 each/day: fly, greater invisibility, ice storm