Sage

(Candlekeep Mysteries)

Medium humanoid (any race), Unaligned

Armor Class10
Hit Points22 (5d8)
Speed30 ft.
STRDEXCONINTWISCHA
8 (-1) 10 (+0) 10 (+0) 18 (+4) 15 (+2) 11 (+0)
Saving Throws—
SkillsArcana +8, History +8, Insight +4, Investigation +8, Medicine +6, Nature +8, Religion +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon plus any four languages
Challenge1/2

Actions

Shocking Grasp (Cantrip).

Melee Spell Attack Roll: +6 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.

Reactions

Shield (1st-Level Spell; 3/Day).

When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.

Spellcasting

The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):

At will: light, mage hand, mending

3 each/day: comprehend languages, detect magic, identify

1 each/day: dispel magic, levitate, locate object, see invisibility, sending, tongues, unseen servant