Sahuagin

(2014 Monster Manual)

Medium humanoid (sahuagin), Lawful Evil

Armor Class12 (natural armor)
Hit Points22 (4d8 + 4)
Speed30 ft., swim 40 ft.
STRDEXCONINTWISCHA
13 (+1) 11 (+0) 12 (+1) 12 (+1) 13 (+1) 9 (-1)
Saving Throws—
SkillsPerception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 15
LanguagesSahuagin
Challenge1/2

Traits

Blood Frenzy.

The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness.

The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy.

The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack.

The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear.

Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.