Large humanoid (sahuagin), Lawful Evil
| Armor Class | 16 (breastplate) |
|---|---|
| Hit Points | 76 (9d10 + 27) |
| Speed | 30 ft., swim 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
| Saving Throws | Con +6, Dex +5, Int +5, Wis +4 |
|---|---|
| Skills | Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 17 |
| Languages | Sahuagin |
| Challenge | 5 |
The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
The sahuagin makes three attacks: one with his bite and two with his claws or trident.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Large fiend, Lawful Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 76 (9d10 + 27) |
| Speed | 30 ft., swim 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
| Saving Throws | Con +6, Dex +5, Wis +4 |
|---|---|
| Skills | Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., passive Perception 17 |
| Languages | Sahuagin |
| Challenge | 5 |
The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
The sahuagin makes three Trident attacks.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage.
Trigger: The sahuagin takes Piercing or Slashing damage. dcon DC 14, each creature of the sahuagin's choice in a 5-foot Emanation [Area of Effect] originating from the sahuagin. Failure: 10 (3d6) Acid damage, and the target is cursed until it finishes a Short Rest or Long Rest. While cursed, the target can't benefit from the Invisible condition, its Speed decreases by 10 feet, and all Fiends within 120 feet of the target can sense its location regardless of interposing obstacles.