Sahuagin Champion

(Ghosts of Saltmarsh)

Medium humanoid (sahuagin), Lawful Evil

Armor Class16 (natural armor)
Hit Points71 (13d8 + 13)
Speed30 ft., swim 40 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 12 (+1) 12 (+1) 13 (+1) 9 (-1)
Saving Throws—
SkillsPerception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 15
LanguagesSahuagin
Challenge3

Traits

Blood Frenzy.

The champion has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness.

The champion can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy.

The champion can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack.

The champion makes three attacks with its spear, or one attack with its bite and two with its claws.

Spear.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.