Sahuagin Coral Smasher

(Ghosts of Saltmarsh)

Medium humanoid (sahuagin), Lawful Evil

Armor Class14 (natural armor)
Hit Points33 (6d8 + 6)
Speed30 ft., swim 40 ft.
STRDEXCONINTWISCHA
16 (+3) 12 (+1) 12 (+1) 12 (+1) 13 (+1) 9 (-1)
Saving Throws—
SkillsPerception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 15
LanguagesSahuagin
Challenge1

Traits

Blood Frenzy.

The coral smasher has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness.

The coral smasher can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy.

The coral smasher can magically command any shark within 120 feet of it, using a limited telepathy.

Siege Monster.

The coral smasher deals double damage to objects and structures.

Actions

Multiattack.

The coral smasher makes two attacks with its warhammer, or one attack with its bite and one with its claws.

Warhammer.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.