Sahuagin Hatchling Swarm

(Ghosts of Saltmarsh)

Large beast, Chaotic Evil

Armor Class14
Hit Points52 (8d10 + 8)
Speed0 ft., swim 40 ft.
STRDEXCONINTWISCHA
9 (-1) 18 (+4) 12 (+1) 3 (-4) 10 (+0) 3 (-4)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning; piercing; slashing
Damage Immunities—
Condition Immunitiescharmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned
Sensesdarkvision 120 ft., passive Perception 10
Languages—
Challenge3

Traits

Blood Frenzy.

The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Seething.

Once it enters combat, the swarm deals 10 slashing damage to itself at the end of its turn if it did not make an attack on that turn. This damage ignores resistance, and it cannot reduce the swarm to 0 hit points.

Swarm.

The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.

Water Breathing.

The swarm can breathe only underwater.

Actions

Bites.

Melee Attack Roll: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.