Sahuagin High Priestess

(Ghosts of Saltmarsh)

Medium humanoid (sahuagin), Lawful Evil

Armor Class14 (natural armor)
Hit Points71 (11d8 + 22)
Speed30 ft., swim 40 ft.
STRDEXCONINTWISCHA
14 (+2) 12 (+1) 14 (+2) 12 (+1) 16 (+3) 10 (+0)
Saving ThrowsWis +6
SkillsInsight +6, Perception +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 16
LanguagesSahuagin
Challenge5

Traits

Blood Frenzy.

The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness.

The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy.

The high priestess can magically command any shark within 120 feet of her, using a limited telepathy.

Actions

Multiattack.

The high priestess makes two attacks with her toothsome staff, or one attack with her bite and one with her claws.

Toothsome Staff.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claws.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Spellcasting

The high priestess is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following cleric spells prepared:

Cantrips: guidance, mending, resistance, thaumaturgy

Level 1 (4 slots): bless, detect magic, guiding bolt

Level 2 (3 slots): hold person, spiritual weapon (trident)

Level 3 (3 slots): bestow curse, fear, mass healing word, tongues

Level 4 (1 slots): banishment