Medium humanoid (sahuagin), Lawful Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 71 (11d8 + 22) |
| Speed | 30 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
| Saving Throws | Wis +6 |
|---|---|
| Skills | Insight +6, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Sahuagin |
| Challenge | 5 |
The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.
The high priestess can magically command any shark within 120 feet of her, using a limited telepathy.
The high priestess makes two attacks with her toothsome staff, or one attack with her bite and one with her claws.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
The high priestess is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips: guidance, mending, resistance, thaumaturgy
Level 1 (4 slots): bless, detect magic, guiding bolt
Level 2 (3 slots): hold person, spiritual weapon (trident)
Level 3 (3 slots): bestow curse, fear, mass healing word, tongues
Level 4 (1 slots): banishment