Sahuagin Priestess

(2014 Monster Manual)

Medium humanoid (sahuagin), Lawful Evil

Armor Class12 (natural armor)
Hit Points33 (6d8 + 6)
Speed30 ft., swim 40 ft.
STRDEXCONINTWISCHA
13 (+1) 11 (+0) 12 (+1) 12 (+1) 14 (+2) 13 (+1)
Saving Throws—
SkillsPerception +6, Religion +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 16
LanguagesSahuagin
Challenge2

Traits

Blood Frenzy.

The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness.

The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy.

The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack.

The sahuagin makes two melee attacks: one with her bite and one with her claws.

Bite.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spellcasting

The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following cleric spells prepared:

Cantrips: guidance, thaumaturgy

Level 1 (4 slots): bless, detect magic, guiding bolt

Level 2 (3 slots): hold person, spiritual weapon (trident)

Level 3 (3 slots): mass healing word, tongues