Medium undead, Neutral Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 90 (12d8 + 36) |
| Speed | 5 ft., fly 60 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) |
| Saving Throws | Dex +7, Wis +6 |
|---|---|
| Skills | Insight +10, Perception +6, Performance +7, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; bludgeoning; cold; fire; piercing; slashing |
| Damage Immunities | necrotic; poison |
| Condition Immunities | charmed; exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious |
| Senses | Darkvision 60 ft., passive Perception 16 |
| Languages | Common |
| Challenge | 9 |
If Saidra dies, she revives with all her Hit Points in 1d10 weeks somewhere in Dementlieu.
Saidra can move through other creatures and objects as if they were Difficult Terrain. She takes 5 (1d10) Force damage if she ends her turn inside an object.
Saidra knows whether she hears a lie.
If Saidra fails a saving throw, she can choose to succeed instead.
While in sunlight, Saidra has Disadvantage on ability checks and attack rolls
Saidra makes three Necrotic Burst attacks. She can replace one of these attacks with a use of Spellcasting.
Melee Attack Roll: +7, reach 5 ft. or range 30 ft. Hit: 14 (2d10 + 3) Necrotic damage.
con DC 15, one creature Saidra can see within 30 feet. Failure: 28 (8d6) Necrotic damage, and its Hit Points maximum decreases by an amount equal to the damage taken. Success: Half damage only.
Charm Person (duchess form only), Fear (Red Death form only).
Saidra makes one Necrotic Burst attack.
Saidra gives herself the Invisible condition until the start of her next turn and can fly up to half her Fly Speed. The condition ends early immediately after Saidra deals damage. Saidra can't take this action again until the start of her next turn.
Saidra casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
Saidra asks a creature she can see within 60 feet to identify itself and casts Disintegrate targeting the creature, requiring no Material components and using Charisma as the spellcasting ability (DC 15, with Disadvantage if the target lies).
1/day: Disintegrate