Salamander

Large elemental, Neutral Evil

Armor Class15 (natural armor)
Hit Points90 (12d10 + 24)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 15 (+2) 11 (+0) 10 (+0) 12 (+1)
Saving Throws—
Skills—
Damage Vulnerabilitiescold
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesfire
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesIgnan
Challenge5

Traits

Heated Body.

A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Heated Weapons.

Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions

Multiattack.

The salamander makes two attacks: one with its spear and one with its tail.

Spear.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Tail.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.