Medium elemental, Neutral Evil
| Armor Class | 14 |
|---|---|
| Hit Points | 27 (6d8) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 10 (+0) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | cold |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 10 |
| Languages | understands Primordial but can't speak |
| Challenge | 1 |
At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation [Area of Effect] originating from the salamander takes 3 (1d6) Fire damage.
Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage plus 3 (1d6) Fire damage.