Salamander Inferno Master

(2024 Monster Manual)

Large elemental, Neutral Evil

Armor Class18
Hit Points256 (27d10 + 108)
Speed40 ft., climb 40 ft.
STRDEXCONINTWISCHA
24 (+7) 16 (+3) 18 (+4) 14 (+2) 10 (+0) 20 (+5)
Saving ThrowsDex +8, Wis +5
Skills—
Damage Vulnerabilitiescold
Damage Resistances—
Damage Immunitiesfire
Condition Immunities—
SensesDarkvision 120 ft., passive Perception 10
LanguagesPrimordial (Ignan)
Challenge15

Traits

Fire Aura.

At the end of each of the salamander's turns, each creature of the salamander's choice in a 10-foot Emanation [Area of Effect] originating from the salamander takes 10 (3d6) Fire damage.

Magic Resistance.

The salamander has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The salamander makes two Flame Trident attacks.

Flame Trident.

Melee or Ranged Attack Roll: +12, reach 5 ft. or range 30/90 ft. Hit: 16 (2d8 + 7) Piercing damage plus 14 (4d6) Fire damage. Hit or Miss: The trident magically returns to the salamander's hand immediately after a ranged attack.

Inferno Blast (Recharge 5-6).

dex DC 18, each creature in a 30-foot-radius Sphere [Area of Effect] centered on a point the salamander can see within 120 feet. Failure: 35 (10d6) Fire damage, and the target starts burning, taking 5 (1d10) Fire damage at the start of each of its turns instead of the normal burning damage. The target gains 1 Exhaustion level whenever it takes this burning damage. Success: Half damage only.