Large elemental, Neutral Evil
| Armor Class | 18 |
|---|---|
| Hit Points | 256 (27d10 + 108) |
| Speed | 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) | 20 (+5) |
| Saving Throws | Dex +8, Wis +5 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | cold |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., passive Perception 10 |
| Languages | Primordial (Ignan) |
| Challenge | 15 |
At the end of each of the salamander's turns, each creature of the salamander's choice in a 10-foot Emanation [Area of Effect] originating from the salamander takes 10 (3d6) Fire damage.
The salamander has Advantage on saving throws against spells and other magical effects.
The salamander makes two Flame Trident attacks.
Melee or Ranged Attack Roll: +12, reach 5 ft. or range 30/90 ft. Hit: 16 (2d8 + 7) Piercing damage plus 14 (4d6) Fire damage. Hit or Miss: The trident magically returns to the salamander's hand immediately after a ranged attack.
dex DC 18, each creature in a 30-foot-radius Sphere [Area of Effect] centered on a point the salamander can see within 120 feet. Failure: 35 (10d6) Fire damage, and the target starts burning, taking 5 (1d10) Fire damage at the start of each of its turns instead of the normal burning damage. The target gains 1 Exhaustion level whenever it takes this burning damage. Success: Half damage only.