Salida

(Tomb of Annihilation)

Medium humanoid (yuan-ti), Neutral Evil

Armor Class11
Hit Points40 (9d8)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 12 (+1) 11 (+0) 13 (+1) 12 (+1) 14 (+2)
Saving Throws—
SkillsDeception +6, Perception +3, Stealth +3, Survival +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 13
LanguagesAbyssal, Common, Draconic
Challenge1

Traits

Magic Resistance.

Salida has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Salida makes two melee attacks.

Scimitar.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Shortbow.

Ranged Attack Roll: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.

Innate Spellcasting

Salida's spellcasting ability is Charisma (spell save DC 12). Salida can innately cast the following spells, requiring no material components:

At will: animal friendship (snakes only)

3 each/day: poison spray, suggestion