Large beast, Chaotic Evil
| Armor Class | 11 (natural armor) |
|---|---|
| Hit Points | 33 (3d10 + 3) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | — |
| Challenge | 1 |
If Sangzor moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sangzor has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.