Sangzor

(Curse of Strahd)

Large beast, Chaotic Evil

Armor Class11 (natural armor)
Hit Points33 (3d10 + 3)
Speed40 ft.
STRDEXCONINTWISCHA
17 (+3) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
Languages—
Challenge1

Traits

Charge.

If Sangzor moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed.

Sangzor has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.