Medium humanoid, Neutral Evil
| Armor Class | 21 (plate armor of Bhaal) |
|---|---|
| Hit Points | 190 (20d8 + 100) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 10 (+0) | 21 (+5) | 11 (+0) | 18 (+4) | 14 (+2) |
| Saving Throws | Con +11, Wis +10 |
|---|---|
| Skills | History +6, Intimidation +14, Religion +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | acid; necrotic; poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Abyssal, Common, Infernal |
| Challenge | 17 |
Sarevok has advantage on saving throws against spells and other magical effects.
If Sarevok is killed, he gains a new body in 24 hours, regaining all his hit points. The new body appears on the altar of the temple of Bhaal beneath Baldur's Gate. This ability ceases to function if a cleric of good alignment casts Hallow on the altar in the temple of Bhaal.
Sarevok makes three Longsword attacks. He can replace one of the attacks with Flames of Bhaal or Spellcasting.
Melee Attack Roll: +12 to hit, reach 5ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) if wielded in two hands. The target must succeed on a DC 18 Constitution saving throw or be cursed by Bhaal, preventing it from regaining hit points. The curse lasts until removed by the Remove Curse spell or similar effect.
Sarevok causes flames to engulf one creature that he can see within 60 feet. The target must succeed on a DC 18 Dexterity saving throw or take 18 (4d8) necrotic damage. This damage can't be restored except by a Lesser Restoration spell or similar effect.
Sarevok makes a Longsword attack.
Sarevok uses Flames of Bhaal.
Sarevok unleashes Bhaal's power. Creatures within 30 feet of Sarevok, including ones behind barriers and around corners, can't regain hit points until the end of Sarevok's next turn.
Sarevok casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):
At will: Resistance, Thaumaturgy
1 each/day: Animate Dead, Antimagic Field, Astral Projection, Blade Barrier, Command, Contagion, Dispel Magic, Divination, Etherealness, Fire Storm, Harm, Hold Person, Silence
Medium humanoid (human), Neutral Evil
| Armor Class | 21 (plate armor of Bhaal) |
|---|---|
| Hit Points | 153 (18d8 + 72) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 10 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 14 (+2) |
| Saving Throws | Con +9, Wis +8 |
|---|---|
| Skills | History +5, Intimidation +12, Religion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | acid; necrotic; poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Abyssal, Common, Infernal |
| Challenge | 15 |
Sarevok has advantage on saving throws against spells and other magical effects.
If Sarevok is killed he gains a new body in 24 hours, regaining all his hit points and becoming active again. The new body appears on the altar of the temple of Bhaal beneath Baldur's Gate. This ability ceases to function if a cleric of good alignment casts Hallow on the altar in the temple of Bhaal.
Sarevok makes two Longsword attacks. He may replace one of the attacks with a use of Spellcasting.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage or 10 (1d10 + 5) if wielded in two hands. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed by Bhaal. The cursed target can't regain hit points. The curse lasts until removed by the remove curse spell or other magic.
Sarevok makes a Longsword attack. If he hits the target and has advantage on the attack roll, then he deals an additional 21 (6d6) poison damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 10 minutes.
Sarevok makes a Longsword attack.
Sarevok casts sacred flame.
Sarevok unleashes Bhaal's power. Creatures within 30 feet of Sarevok, including ones behind barriers and around corners, can't regain hit points until the end of Sarevok's next turn.
Sarevok casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):
At will: resistance, sacred flame, thaumaturgy
1 each/day: animate dead, command, contagion, dispel magic, divination, harm, hold person, silence