Sarlamir

(Dragonlance: Shadow of the Dragon Queen)

Medium undead, Lawful Evil

Armor Class18 (plate armor)
Hit Points112 (15d8 + 45)
Speed30 ft.
STRDEXCONINTWISCHA
20 (+5) 10 (+0) 16 (+3) 13 (+1) 14 (+2) 10 (+0)
Saving ThrowsCon +6, Wis +5
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 12
Languagesunderstands the languages it knew in life but can't speak
Challenge7

Traits

Undead Fortitude.

If damage reduces Sarlamir to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, Sarlamir drops to 1 hit point instead.

Unusual Nature.

Sarlamir doesn't require air, food, drink, or sleep.

Actions

Multiattack.

Sarlamir makes three Enervating Blade or Throwing Axe attacks in any combination.

Enervating Blade.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) necrotic damage, and if the target is a creature, it can't regain hit points until the start of Sarlamir's next turn.

Throwing Axe.

Melee or Ranged Attack Roll: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) slashing damage.