Medium monstrosity, Neutral Evil
| Armor Class | 19 |
|---|---|
| Hit Points | 256 (27d8 + 135) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 15 (+2) | 20 (+5) | 23 (+6) | 19 (+4) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +12, Perception +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | charmed; frightened |
| Senses | passive Perception 20 |
| Languages | Common, Draconic; telepathy 120 ft. |
| Challenge | 17 |
If the sarrukh fails a saving throw, it can choose to succeed instead.
The sarrukh has Advantage on saving throws against spells and other magical effects.
The sarrukh makes two attacks, using Bite or Fearsome Fauchard in any combination.
Melee Attack Roll: +12, reach 5 ft. Hit: 13 (2d6 + 6) Piercing damage plus 13 (3d8) Poison damage.
Melee or Ranged Attack Roll: +12, reach 5 ft. or range 20/60 ft. Hit: 17 (2d10 + 6) Piercing damage. If the target is a creature, it has the Frightened condition. If the target already has the Frightened condition, it takes an additional 10 (3d6) Psychic damage. Hit or Miss: The fauchard magically returns to the sarrukh's hand immediately after a ranged attack.
Trigger: A creature the sarrukh can see shape-shifts. Response: The sarrukh chooses the resulting form from among the options available to the shape-shifting creature or prevents the creature from shape-shifting.
wis DC 20, one creature the sarrukh can see within 30 feet. Failure: 18 (4d8) Psychic damage, and the target has the Frightened condition. Success: Half damage only.
The sarrukh moves up to half its Speed without provoking Opportunity Attack, and it makes one Bite attack.
The sarrukh uses Spellcasting to cast Polymorph, and if the target fails its saving throw, the target also has the Stunned condition until the end of its next turn. The sarrukh can't take this action again until the start of its next turn.
The sarrukh casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 20):
At will: Detect Magic, Invisibility, Polymorph
2 each/day: Fireball (level 5 version), Scrying, Teleport, Wall of Force