Medium humanoid (human), Lawful Neutral
| Armor Class | 11 |
|---|---|
| Hit Points | 77 (14d8 + 14) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 19 (+4) | 16 (+3) | 15 (+2) |
| Saving Throws | Cha +5, Int +7, Wis +6 |
|---|---|
| Skills | Arcana +10, History +7, Nature +7, Religion +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | truesight 30 ft., passive Perception 13 |
| Languages | Celestial, Common, Draconic, Elvish, any four languages, telepathy 120 ft. |
| Challenge | 8 |
Sarusanda attacks twice.
Ranged Spell Attack Roll: +7 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) force damage, and if the target is a Large or smaller creature, Sarusanda can push it up to 10 feet away.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.
Each creature in a 20-foot-radius sphere centered on a point Sarusanda can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or take 31 (6d8 + 4) force damage and be knocked prone and moved to the unoccupied space closest to the sphere's center. Large and smaller objects that aren't being worn or carried in the sphere automatically take the damage and are similarly moved.
In response to being hit by an attack roll, Sarusanda increases its AC by 4 against the attack. If this causes the attack to miss, the attacker is hit by the attack instead.
Sarusanda casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, dispel magic, levitate, mage armor, mage hand, sending
1 each/day: Otiluke's resilient sphere, telekinesis