Medium fey, Chaotic Neutral
| Armor Class | 17 |
|---|---|
| Hit Points | 82 (15d8 + 15) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
| Saving Throws | Dex +7, Wis +5 |
|---|---|
| Skills | Acrobatics +7, Perception +5, Performance +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Common, Elvish, Sylvan |
| Challenge | 6 |
The satyr has Advantage on saving throws against spells and other magical effects.
The satyr makes three Prance attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.
The satyr conjures a charming or frightening song. wis DC 14, each enemy in a 60-foot Emanation [Area of Effect] originating from the satyr. Failure: The target is subjected to the song's effect:
Charming
The target has the Charmed condition for 1 minute. While Charmed, the target has the Incapacitated condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage.
Frightening
10 (2d6 + 3) Psychic damage, and the target has the Frightened condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.