Satyr Thornbearer

(Mythic Odysseys of Theros)

Medium fey, Chaotic Neutral

Armor Class15 (leather armor)
Hit Points38 (7d8 + 7)
Speed40 ft.
STRDEXCONINTWISCHA
12 (+1) 18 (+4) 12 (+1) 11 (+0) 13 (+1) 14 (+2)
Saving Throws—
SkillsPerception +5, Performance +6, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 15
LanguagesCommon, Sylvan
Challenge2

Traits

Magic Resistance.

The satyr has advantage on saving throws against spells and other magical effects.

Sleepless Reveler.

Magic can't put the satyr to sleep.

Actions

Multiattack.

The satyr makes three ram attacks or three shortbow attacks.

Ram.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortbow.

Ranged Attack Roll: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Hail of Arrows (Recharges after a Short or Long Rest).

The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.