Medium humanoid (any race), Lawful Neutral
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 9 (2d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Deception +7, Insight +6, Persuasion +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 14 |
| Languages | Common, Draconic |
| Challenge | 1/8 |
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Sauriv adds 2 to its AC against one melee attack that would hit it. To do so, Sauriv must see the attacker and be wielding a melee weapon.