Huge construct, Unaligned
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 94 (7d12 + 49) |
| Speed | 30 ft., climb 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 25 (+7) | 1 (-5) | 12 (+1) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | fire; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | force; lightning; poison |
| Condition Immunities | charmed; paralyzed; poisoned |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | — |
| Challenge | 8 |
Whenever the scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn.
The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage.
The scaladar makes three attacks: two with its claws and one with its sting.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scaladar has two claws, each of which can grapple one target.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) lightning damage.