Scaladar

(Waterdeep: Dungeon of the Mad Mage)

Huge construct, Unaligned

Armor Class19 (natural armor)
Hit Points94 (7d12 + 49)
Speed30 ft., climb 20 ft.
STRDEXCONINTWISCHA
19 (+4) 10 (+0) 25 (+7) 1 (-5) 12 (+1) 1 (-5)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesfire; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesforce; lightning; poison
Condition Immunitiescharmed; paralyzed; poisoned
Sensesdarkvision 60 ft., passive Perception 11
Languages—
Challenge8

Traits

Lightning Absorption.

Whenever the scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn.

Scaladar Link.

The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage.

Actions

Multiattack.

The scaladar makes three attacks: two with its claws and one with its sting.

Claw.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scaladar has two claws, each of which can grapple one target.

Sting.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) lightning damage.